The metaverse has been receiving more attention in recent events. Several projects have emerged due to the growing number of fans in the space.
However, some CEOs from tech companies have expressed less enthusiasm over the metaverse. For example, Microsoft gaming chief Phil Spencer and Evan Spiegel, the CEO of Snap, disclosed not being big fans of the metaverse.
During a recent Wall Street Journal event, they revealed their nonchalant stance over the current form of the metaverse.
According to Spencer’s description, the metaverse currently portrays a system of poorly built video games. This is indicated by the bad graphics and the low-quality interface in its ecosystem.
Spencer highlighted the advantage of the gaming world over the metaverse, which includes the creation of multiple engaging virtual worlds. Also, he compared most of the metaverse projects to virtual room meetings.
Further explanation from the Microsoft gaming chief pointed out the unique ability of most video game creators. In addition, he noted that their projects offer compelling worlds with higher attraction for relaxation and entertainment. The chief stated that he would never be part of metaverse projects that resemble a meeting room.
For his part, Spiegel compared the experiences to residing within a computer. He noted that the iterations of the metaverse concept are currently on the primary level. So, for him, spending his time on such projects won’t create any excitement after a stressful working day.
Additionally, Spiegel stated that Snap had concentrated more on lowering the hardware in its service. Instead, it plans to swipe at the virtual reality (VR) hardware in line with the trend. This will help the project provide a fantastic experience in the real world through augmented reality (AR).
Impact Of VR And AR On Users
The virtual world is building an environment that will depict the real world and provide users with thrilling experiences. Virtual reality (VR) offers an immersive environment, while augmented reality (AR) augments a real-world setting. A user must have a headset device to access VR. However, that’s not the case for AR.
Also, VR users engage in a whole world of friction. But AR users still maintain full contact with the natural world through their engagement.
Metaverse As A Word With Broad Term
Some people have not yet come to terms with the full implication of the metaverse. According to the CEO of Disney, Bob Chapek, the company decided not to use it as a term. He stated that the reason is that its a broad term they see as a storytelling invention for the coming generation.
On his part, the senior vice president of marketing for Apple, Greg Joswiak, revealed he would never use the metaverse. Instead, he said the firm prefers AR over VR.